Showing posts with label murder. Show all posts
Showing posts with label murder. Show all posts

Thursday, October 08, 2009

Forgiveness and Reconciliation

An excellent article has just appeared on the Maxim Institute website called, Healing interpersonal wounds: a case for forgiveness. It's written by Myron and Genista Friesen.

In this article they discuss the difference between forgiveness and reconciliation, and how the two don't necessarily go hand in hand: we can forgive without being reconciled, and in some cases can be reconciled without forgiveness arising. They look at different situations where forgiveness has been offered when it seemed the most unlikely thing to do (such as when the Amish community at Nickel Mines, PA, had several of its children murdered by a gunman) and the way in which forgiveness is increasingly being explored within the research community. (Closer to home there have been instances of Pacific Island communities forgiving those who've murdered one of their own, and of course the Sycamore Tree project in prisons is a prime example of forgiveness and reconciliation at work.)

Myron Friesen is currently a research fellow with the department of psychology at the University of Canterbury. His Masters and PhD research focused on forgiveness in individuals and couples. His wife, Genista, is an Occupational Therapist and aspiring children's author. They have been married for 18 years, have two sons, and currently reside in Christchurch.

Tuesday, May 06, 2008

Some comments on the latest Grand Theft Auto

Chris Baker writes at Slate.com:
As you'd probably expect from the reputation of the series, "Grand Theft Auto IV" includes--let's quickly consult the label--blood, intense violence, partial nudity, strong language, strong sexual content, and use of drugs and alcohol. Yes, concerned teenage boys of America, if your parents are irresponsible enough to let you get your hands on this, you can still kill and maim and plunder and [deleted] until your heart is full. But there's a difference this time: The violence is no longer cartoonish. Shoot an innocent bystander, and you see his face contort in agony. He'll clutch at the wound and begin to stagger away, desperately seeking safety. After just scratching the surface of the game--I played for part of a day; it could take 60 hours to complete the whole thing--I felt unnerved. What makes "Grand Theft Auto IV" so compelling is that, unlike so many video games, it made me reflect on all of the disturbing things I had done.

Albert Mohler's Blog:
In some sense, we are what we play. This is not to say that every young male playing "Grand Theft Auto" is now or will become a violent sexual predator who steals cars. That is clearly not the case. But it is to say that these players are filling their minds with these images and narratives and they are feeling the competitive exhilaration of engaging in immoral acts as players in a game that engages multiple senses and sensations. This is dangerous stuff for the soul.

Mike Musgrove in The Washington Post:
I've never found it likely that bloody video games cause bad behavior in kids, but then again, I'd also never pass any of my old copies of the games to a child. So I'm a little unsure about how to react to a recent study showing that the game is more popular than any other among 12- to 14-year-old boys.

Lazlo Jones, one of the game's creators, "If you let your child play this game, you're a bad parent."

Url, the blog facilitator of Out of Ur has written a full post on playing a previous version of the game, and his thoughts about whether it's caused him to sin or not.