Some interesting comments from a newish book called Virtual Worlds, Real Libraries, edited by Lori Bell & Rhonda Trueman. The book's subtitle is: Librarians and educators in Second Life and other multi-user virtual environments. (The latter expression is apparently now shortened to MUVE, something I learned before I'd read more than a few pages.)
What was interesting to me, in light of the many posts on here and discussions I've linked to, is that librarians are thinking missionally. In the Introduction, they ask: Why Should Librarians Be There? and go on to say:
From April 2006 to February 2008, the number of accounts in the virtual world known as SL [Second Life] increased from 180,000 to more than 12 million. Other virtual worlds - including Active Worlds and World of Warcraft, as well as Webkinz, Penguin Club [actually Club Penguin], and Whyville for children - are experiencing similar strong growth, and new virtual worlds seem to be appearing almost daily.
What is happening is that the web, which has evolved over the past 15 years from displaying just static text to graphical, dynamic web content and mashups [a Web application that combines data or functionality from two or more sources into a single integrated application], is becoming more and more interactive. Increasingly, sites seek to engage users and involve them in the processes of using and creating information. Static web pages, no matter how attractive, are no longer enough to impress users of the next generation - or perhaps any generation now using the Internet...
Libraries need to look at places on the web, including virtual worlds, where potential library users are active and assess how library services might be integrated into these environments. Many individuals now involved in virtual worlds may not be traditional library users. By putting ourselves where these users are, librarians have a remarkable opportunity to increase use of the brick-and-mortar library, promote library services and materials, and support education initiatives in SL and other virtual worlds.
It's this last paragraph that most intrigues me. If we were to change just a few words, we'd get:
Christians need to look at places on the web, including virtual worlds, where seekers are active and assess how church services might be integrated into these environments. Many individuals now involved in virtual worlds may not be traditional church attenders. By putting ourselves where these people are, Christians have a remarkable opportunity to increase use of the brick-and-mortar church, promote church services and materials, and support Christian initiatives in SL and other virtual worlds.
If librarians can get missional, why can't we?
Photo of a not-so typical library by Kate Andrews
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